Tuesday, March 31, 2009

The future of Indonesia

I just got to blog about about her. She was my former student, a great joy to teach! I have loads of nice things to say about her... intelligent, pleasant-looking, focused, strong-willed, humble, helpful, committed, and so on and on....As I remember back then, she belonged to a very special batch of Indonesian students that I was fortunate enough to have. They are all very good students with great personalities and they did well for their studies too.

I knew then that they are meant for something great. I recall numerous occasions where I would exhorted them to think about their social responsibility as citizens of Indonesia. At that time, it was a few years after Suharto had lost his grip on Indonesia and when his regime fell, Indonesians was struggling to find a strong leader that can bring stability back to their country. I told them that Indonesia is a sleeping giant, waiting to be awoken and it is their responsibility to return back to Indonesia after they have completed their studies and be the agent to bring change to Indonesia. And now, one of them is taking the lead by taking part in the coming election.

I had the pleasure of meeting her last year and continue maintaining contact with her through email and msn. I love her political slogan as it connects well especially with the growing youth population and generally with the public at large. Her experience for the election has and will continue to develop her further and I have full confidence that she will be elected into the legislative council and one day, heads the whole of Indonesia!

Nathania, I just can't say enough how I am so proud of you!

Monday, March 30, 2009

Definition of superstition

I enjoy my literature review on superstition a lot. I have been reading these books and an immediate sense I get is that there is a difficulty to pin down what it is as there is no way to differentiate superstition from other belief and action. On whose authority do we take a belief or an attitude to be superstitious? If we turn to religious authority, there is a continuing debate whether superstition can be distinguished from religion or is the latter itself, as Cattell puts it, just “silly superstition”. If we turn to science, experts often have different opinions and even if scientific community can come to a consensus, other group may not necessarily agree with them. If we leave to “the reasonable man in present-day Western society” or the consensus of the educated people to decide what superstitious belief is, we cannot avoid complicating the debate with cultural and historical issues. I know that it is beyond my paper to enlighten how superstition should be defined. For the aims of my paper, I think it is best to stay away from the above contentious areas and settle with Zusne & Jones’ (1989) definition that superstition is a “(a) specific, circumscribed belief or act that (b) involves magical thinking, either actually or as a remnant, held or engaged in because (c) it is culturally transmitted or learned through fortuitous reinforcement and (d) is resorted to under conditions of uncertainty. To act on a superstition is to become momentarily a magician on a small scale” (pg. 242).

More reading and writing for now...

Friday, March 27, 2009

Values embedded in formal schooling

Dr M’s class discussion last Wednesday about informal and formal learning has opened up a lot of insights for me. What came out strongly from the discussion for me is about values embedded in teaching being carried out in schools. I am thinking about values and games a lot now and wonder what values players derive from playing. Do they derive values from conversations with other players or from overall interactions with players and game environment? Do they derive similar core values from playing or does each player take away with them different values? And how do values affect how they read the game? Is there a relationship between values and reading of games, and if so, how tight is the relationship?

Problematic values
One of the papers Dr M discussed with the class was the Scribner & Cole's paper (see left). That paper is a canonical piece because papers from the last three decades that talk about informal learning or compare it to formal learning, have their roots to that paper. An excellent read because not only did it contrast cognitive consequences between informal learning and formal schooling, it also implied in its argument the different values schooled and unschooled learners drive from their learning. For example, one of the cognitive consequences between informal learning and formal learning mentioned in the paper is where “...unschooled populations tended to solve individual problems singly, each as a new problem, whereas schooled populations tended to treat them as instances of a class of problems that could be solved by a general rule” (pg 554).

Dr M says that the value that is problematic here for formal learning is that learners see that they SHOULD generalize different sets of problems when searching for a solution. We all know that embarking on an inquiry to find out whether different sets of problems have enough attributes that warrant us to draw some form of generalization can be considered a scientific pursuit. However, the act of thinking that all problems can be and should be generalized without first making an inquiry and investigation whether they can be generalized in the first place is problematic.

I remembers there is a paper by John Seely Brown and Allan Collins (see right. They make reference to works by Lave who himself references to Scribner & Cole’s paper) that also follows this line of argument about problematic values when they mention how schooling culture negatively impact learning and is detrimental in preparing learners to get initiated into the practices of experts in related profession when they leave school.

Learning and performance
Dr M also talked about how the relationship between performance and learning differ in informal learning and formal schooling. In informal setting, learning collapses with doing and performance, while in school, there is this duality between learning and performance, and assessment is used to evaluate whether learning lead to performance. The presence of assessment is problematic on a number of counts but one that interest me a lot is that it comes with a certain value that views all learning can be measured to the point that even learning that cannot be measured are also assessed and reduced to number and symbols. Like how do you measure reflection? Or collaborations, how do you measure learners' collaborative learning?

This fascination with assessment cause teachers and learners to lose sight what is the real value and object of learning and in acquiring knowledge. And doing well in the assessment takes centre stage. Learning is geared more towards assessment. It happens to all of us. We get many ‘A’s for our O and A level exams but our knowledge lack depth that we are not confident enough to talk about our understanding and how can we apply what we have learn in real world setting.

Jayanthy's research
My reflection brings me to Jayanthy’s research (See left). Jayanthy hopes to do a comparative study between the way science is taught with a view to values in schools in Singapore and in India. I am thinking that perhaps it may be more meaningful to uncover problematic values resulting from formal schooling first before Jayanthy contrast the difference in values about science taught in science lessons in India and Singapore. A good way to find out more about them is to read and see how Scribner & Cole paper are cited by others.

Dr M shared an anecdote about Singaporeans students spending most of their out of school time with more formal learning like remedial, tuitions etc. I am assuming here that students in India have a more balanced formal and informal learning experience. If this is the case, I wonder how informal learning impact values about science learnt in formal learning for students in India. Jayanthy is very passionate about her research (from her introduction in class) and I feel her research is very interesting and would be of great interest to many people.

Thursday, March 26, 2009

Chapter 1

Finally, I manage to come up with a draft of my chapter 1 - Thanks to my supervisor's help and Steve's class. While I should be happy, I am also humbled by the writing experience. I feel this draft is by no means near to my final envisaged version. I remember going through 6-7 iterations for many parts of the chapter and this chapter will probably end-up with many more iterations before I settle for a final version. Was it Steve who said that you never can say that you have completed your writing. It is at best abandon for a while, only for you to return to work on it again.

So bye, bye Chapter 1 and see you next time. Next stop, methodology chapter. Hope to get that one out by the end of next month. Wish me luck! ^^

Tuesday, March 24, 2009

Terra Nova


Today I have identified the community that I wanted to get initiated into. The community is housed in Terra Nova - a collaborative weblog featuring several important scholars in the field of games research. General focus is MMOGs and social aspects of online gaming communities which is in sync with my research. I will from time to time write commentaries on the entries posted in Terra Nova here in my blog or post comments in Terra Nova. I am also on the lookout for online qualitative research community that I can be a part of. Do you have any recommendation?

Responds to Epistemic Games post: My replies

My replies to all the responds to my Epistemic Games post are below:

To Abel
Let’s consider the massive online gaming now in the market, I believe the guild leaders would in a way restrict the number of players therefore, it will not lead to total chaos. What do you think?

In Granado Espada, every faction (or guild) can have a max of 100 members. Usually faction will try to recruit to the max but I have seen factions that prefer to remain small so that their members can forge close ties and bond more with one another (it is difficult to do this if you have so many people in a faction). I remember reading a paper from Nick Yee who quote the work of Christopher Allen who suggest that in an online environment the cognitive limit for any individual to hold a reasonably stable relationship with others is around 45 - 50 people. I have also seen one person factions but for reasons which I don't know. I am assuming that these factions are new and are recruiting members. Said that, our idiosyncrasies also prevail in MMOG and so you may still find people who choose to remain as one man faction for reasons not related to game concerns. For example, in Granado Espada, if a faction have completed the faction quest, the faction leader will get a halo each for all playing characters. But these halos are pretty unique because it do not hover over the characters' head, but circle around their waist. Awesome and they glow in navy blue colour. So it's kinda of cool to show them off to people so that they will know that you are a faction leader. ^^

As to chaos management, you will be surprise to find how faction organize themselves by enhancing the social structure designed by games designers and developers. One example is where they created sub-teams within their faction with each teams having their own leader and assistants. Still, by no means these structures are capable to ward off chaos in times of war if players cannot commit to the roles and duties assigned to them (And MS talks about this when her brother mentions about commitments as leaders in a guild - the need to be punctual and virtually present.

Some of you seem to be saying that the members are having a common goal. Could it be possible that some players just wanted to help others to achieve their goals; hence arguably, they are not having the same goals. In addition, I believe different people may also have other self-vested goals. Therefore, I would like to suggest that yes it is a given fact that all of them have goals. However, it is not a given premise that they must have the same goal. What do you think?

Oh yes, goals are contextually bounded. You can have shared goals when engaged in a colony war but shared goals can also overlap with personal goals. If the aim of both type of goals do not conflict with each other, by all means you can work on them all. But if they do, then you are face with an ill-problem scenario. Playing involve many decision making processes that, in many instances, warrant higher order thinking. For this case, you need to weigh your options and choose one that suit to serve your interest in one area but at the same time does not jeopardize you position badly in another area.

To MS
You mentioned about shared practices and how rightfully so. James Gee talks about shared practices in the same breath when he mentions 'affinity group'. Similar ideas to COP stuff we have learned so far. So communities exist within and around MMOG and one of the affordances of this interesting feature of MMOG for research is that you can study community dynamics of large scale population (in the hundred thousands if not millions) of people. Interesting. BTW, there is no better way to understand about MMOG than to play it. Trust me. : )

Sunday, March 22, 2009

Responds to Epistemic Games post

Wow! I didn't realise my posting on Epistemic Games: Can this work in MMOG environment? which I copy and paste in blackboard for Dr M module has attracted quite a fair bit of responds. I list them below here.

Abel responded to my posting:
I find your point about what would happen when the no. of participants gets too large interesting. Intuitively, I think there will be a certain level of unrest but whether epistemic gaming would still survive under these conditions would be a tricky one to answer. Let’s consider the massive online gaming now in the market, I believe the guild leaders would in a way restrict the number of players therefore, it will not lead to total chaos. What do you think?

MS replied to Abel:
I had a conversation with my younger brother as I know that he is holding some 'leadership' position in the War craft online game. He shared with me that its important for the members to have common shared goals, identities and have trust with their leaders. One simple way to show 'leaderships' and commitment is to be 'punctual' online and be 'virtually present' to provide guidance to the novices and to invite them to join their guilds according to some. Personally, I'm not an online multiplayer gamer so I am still trying to understand what my brother is sharing with me.

WM responded to my posting:
Epistemic games are reflective, knowledge-generating activities that can be used in any classroom, and can be created for any knowledge domain. The theory of epistemic games was developed by Collins and Ferguson (1993) and Morrison and Collins (1995).

Players are grouped into teams of three. Each player draws one card per turn, and places it onto a hierarchy diagram on the posterboard. The player then draws connecting lines to join the new card to existing cards.

For example, the first player draws the card "meat" and places it on the posterboard. The second player draws the card "plants" and places it on the same row with "meat". The third player draws the card "animals" and places it on the same row with "meat" and "plants". The fourth player moves "meat" to the row below. Subsequent players draw cards and place them on the posterboard according to the legal moves.

Players in the same team must have a common shared goal so that they apply the same strategy to achieve their goal.

Abel replied to WM:
Some of you seem to be saying that the members are having a common goal. Could it be possible that some players just wanted to help others to achieve their goals; hence arguably, they are not having the same goals. In addition, I believe different people may also have other self-vested goals. Therefore, I would like to suggest that yes it is a given fact that all of them have goals. However, it is not a given premise that they must have the same goal. What do you think?

I better start thinking how to respond. Hmmm... I can't think now. Liverpool will play Aston Villa in less than an hour. How I hope they win. *on my knees* Please God.... *trembling* : ) I need to calm my nerves first. Will respond soon enough but I am glad to see that my posting has generated so much interest. Cool. ^^

Patrick Williams

So these are the two books by Patrick Williams that Steve talked about last week. Williams is a sociologist and has written quite a fair bit on symbolic interactionism. He teaches on Sociological Psychology (Symbolic Interactionism), Sociology of Youth Subcultures, Qualitative Research Methods, and Cultural Sociology

I hope GPR allows me to take some of his modules next semester.

Saturday, March 21, 2009

Granado Espada

So below is the site of my research, a MMOG called Granado Espada. I learn that in Spanish it means Fruit Sword. Funny. No wonder not many Spanish speaking players are here because the game title, while sounds cool in English, is a joke in Spanish. ^-^



I have been playing this game since March last year. Wow! I didn't realize that a year has passed since. Anyway, since classes began in this year, I am hardy online. It comes as a surprise to me that my faction leader still keeps me in the faction despite me missing so many faction events, especially colony wars. I guess the deputy, who is a good friend of mine and we join the faction about the same time, must have been buying me time. Now each time I log-in, there so many new faces that I don't even know. While I'm glad that they prune the faction from non-active players, I know I have to start playing regularly. I promise to be around tomorrow for the colony war to defend our colony and play regularly once I clear the two modules this semester.

Oh yes, didn't I mention that my 8 years old son too play this game. He's very cool. He owned a faction before (when I never had any experience being a FL before) and called it by my family characters' name. Isn't that nice. That boy of mine really looks up to me. : ) He had trouble recruiting players into his faction. Those that joined him decided to leave once they discovered that it was a one-man faction. I thought I would like to join him, only to learn later that he had quit his faction to join his friends in another faction.

He gets enculturated into the way of being in the game very fast. I see spills over of this into his school works - in his composition where at times he use chat English. I am not too concern about this because I see quite a fair bits of good stuff he has gained from playing. For example, he has picked up many difficult vocabulary (not only games vocab, trust me) as playing affords him many context to learn and apply them. We talk a great deal more now because of our common interest in games and this concurs with many papers I have read where real world relationship get betters when family members play games together. I am not sure whether I am going to do a Piaget here - study my own kid for research, like what Norman intends to do. But I do acknowledge that by looking at what he is going through gives me a glimpse of what I can expect from my research.

Friday, March 20, 2009

Chaos & Bliss

While JL likens her learning journey as living through a long Arctic day, my own experience so far have been many tosses and turns between two states of mind - chaos and bliss. The good news is, every time I am at bliss, I understood a bit more about my research, how and where to move it forward than I was in my last state of bliss. You can call that progress. ^^

So where I am today? I can say that I am in between, turning more closely towards bliss. Yesterday (before Steve 's class) was terrible. I was lost. I find blogging helps me organize my thoughts, consolidate what I have read and learnt and keep me away from chaos. Nice.

Ok that's all for now. Need to tidy up 2 writing pieces before working on another. Will blog again soon.