From my Google scholar search, I found only 5 research on MMORPG using symbolic interactionism as theoretical framework and they focus only on two themes - social interaction and culture. Research on social interaction look into exploring possible forms of social interaction afforded in virtual world (
Lundin, 2007), mapping out a conceptual framework to articulate in a broad sense what social interaction means in MMORPG (
Chen & Duh, 2007), and understanding impact of patches and expansions on social interaction (
Chen et al. 2008). Research on culture look into discussing the importance of dress-up play as form of adult play in digital culture (
Fron et al. 2007), and explaining the development and maintenance of peer culture within virtual world of games (
Adams, 2005).
No comments:
Post a Comment