" We will notice that MMOG industry challenges one of the fundamental and traditionally-held business practices - you only sell your finished product. Every MMOG that goes into the market is not a finished product. The industry is unique where players, games developers/designers play specific role to collectively improve each version of a game and in doing so help achieve their own individual objectives. For the players, it is having a more enjoyable playing experience while for the game developers/designers, a satisfied consumer population and sustained interest in the game. This relationship between players and game developers/designers gives rise to the expectation that game design is not faultless and players can uncover bug if they persist in stretching out the affordances and constraints of the game world. So enjoyment of play for some experienced players is not in the game play alone but in researching on the limits what game world could or could not do, how it works and what mathematical functions are used to govern its mechanisms. Yee (2007) points out that most superstitions in MMOG can be observed in low-chance and high-risk events. This is expected because in those events the rewards are most lucrative and thus, players are more motivated to understand the working mechanism behind those events. "
Courtesy
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*I read somewhere that when people first meet up, they are usually polite
to each other. *
*Greetings and best wishes are exchanged oftenly in the nicest w...
8 years ago
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