Saturday, May 23, 2009

The attractions of Granado Espada

I found a number of websites here, here, here and here featuring interviews with key players in Granado Espada - Hak Kyu Kim (imcGames CEO), Grantley Day (Vice President of Product Development at K2 Network) and Peter Cesario (Operations Producer also at K2 Network). K2 Network is the publisher and distributor of Granado Espada in North America and Europe under the name Sword of the New World. In MMOBase, Granado Espada setting is described as (brackets added):
" ...it takes place, as the title indicate (Sword of The New World), during the time when European explorers, adventurers and colonists braved the lengthy, perilous Atlantic crossing in small, sailing ships. Some did so in search of riches, whether by establishing new, profitable trade routes or by taking them through force of arms. For others, the vital motivation was to build a better life in a land where they could escape tyrannical oppression and openly practice their beliefs. However, the game’s primary focus is not historical accuracy. Rather than trying to simulate the harsh and frequently unappealing realities of the period, it transports players to a romanticized version that seems likely to provide a suitably sweeping yet somehow familiar backdrop. "
Interesting excerpts of the interview are below.

On what are the attractions of Granado Espada...I wordled excerpts of the interviews related to GE attractions and this came out.

" It has a really unique feel and position in the marketplace, both in terms of the game play and feature sets, and in terms of the consumer model
a huge quest system, trading houses, diversity of classes, and depth in game play

a huge PvP system that will offer something to every type of player. What we do not have from the Korean side is the dreaded grind, that Korean titles are often associated with

the level progression is similar to other MMO’s released over the past few years in the American market.

a few that really stand out such as the game’s unique setting, stunning graphics, and its one of a kind multi character control scheme

there is room for a highly unique and exciting MMO such as Sword of the New World Vis. The fact that no other title in the genre offer’s the player the ability to control up to three character’s at once is almost enough in itself! But add in the distinctive setting, highly detailed and striking visuals, and almost unlimited character skill combinations, and Sword of the New World Vis is a title that no MMO fan should miss out on!

you are given the option to create a party of three characters to explore and conquer the world

Granado Espada was the winner of the 2006 Grand Award for Best Game in Korea. Gamers highly valued the creative game system and appreciated the beautiful graphics, the dynamic action, the fast-paced gameplay, multiple character control system, the NPC creation, etc.

some of the most amazing visuals I have seen in an MMO - and not just another clone of a current MMO, but rather something that looks new and different.

The art-style of the game caught the eye of many MMOG veterans, who saw something familiarly fantastic yet altered just enough to make the game feel new. Gun-slinging was just as prevalent a combat style as swordplay, and the multi-character control system stands as a brilliant gameplay adjustment on a tired old formula.

At first, we were definitely attracted to the setting and the graphics...On top of that, we really enjoyed the unique player characters. There’s really nothing that Sword of the New World compares to in the Western market. The Baroque style is unique, the UPCs certainly are a draw, and the setting is fantastic.

Set in an original world with a story modeled after Europe’s exploration of America, the developer of the title, IMC Games, looked for a period where there was little exploration and development in the game world, and settled on the 17th century. Not to mention the access to such great content including architecture that is used in the game.

Sword of the New World’s Multi-Character Control (MCC) enables players to control up to three characters at once. No longer limited to playing just one character at a time, with MCC players can access their favorite classes immediately and combine them for fast-paced, dynamic action.

The multiple stances per character class that allow for diversity in play styles without the downside of having to create or go through some elaborate process to change you characters skills will also be of huge benefit to players. Not enough healers for your RAID, simple, move your scouts from Assassin style back into Healing style (when the combat has died down) and proceed. The level of flexibility will be a refreshing change to players.
On why change the title to Sword of the New World...
The title is being changed for the West to remove the steep entrance curve that exists in the game currently, and to change the flavor of the name to be more interesting to the western marketplace
On what changes to be made to the game for Western markets...
The primary changes to the title are in character creation. We are offering many more options to the North American players when they start the game. Each character class is going to have many costumes and outfits available for selection. We are also making subtle changes to the control scheme so that players who have been playing other MMOs will be able to slip into SNW vis’s control scheme and feel “at home”. Additionally, we are adding a significant storyline to the title and revamping the whole quest structure. I believe that the snw vis players of 2007 expect great stories and interesting quests when they play their games.

On whether MCC will encourage less socialization...

Sword of the New World still contains many dungeons, bosses, quests and PVP instances where parties are essential; the bonus that players can achieve by forming social groups and fighting for prizes will be of great boon to most. On the positive side, you want have to spend hours trying to find a healer for your party, since most groups have the ability to have their own!

On why less buzz now...

One of the things that hurt us concerning release was the fact that we launched the same day as E3. And E3 this year garnered even more interest because it was in a new venue and the focus of the expo had changed. When E3 hits, people shift their focus on to what’s new and what’s upcoming, not so much what’s just released.

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